Skip to main content

Posts

Featured

Pen and Paper Needed: Blue Prince, developed by Dogubomb

 A death. A will. A challenge to keep the mansion. Welcome to Blue Prince, where your steps are limited and the rooms reset everyday. You can’t sleep in the mansion, but for a younger child, you know how to camp and don’t mind doing so. There’s lots to discover - you just have to open the door. Never lose your child-like wonder. Blue Prince is a game about discovery. Throughout, there are challenging puzzles, interesting lore, and a lot of frustration. It’s not the bad kind of frustration, the kind that reminded me of my days playing Myst (I might be dating myself just a bit, as I played it when it originally came out). It’s definitely a game where you want to take notes, unless you have photographic memory. Each day can see many different rooms and different tools, depending on the “draft”. Your initial goal is to get to Room 46 - but (minor spoilers), the game really doesn’t end when the credits roll. There is still a lot to discover about Mt. Holly. The story unfolds as you go t...

Latest Posts

Take a Break for Tea Therapy: Wanderstop, Developed by Ivy Road

You Can’t Help a Bird From Flying Over Your Head but You Can Keep It From Building a Nest in Your Hair: Motheater by Linda H. Codega

Coping Mechanism in the Grave: At Dark, I Become Loathsome by Eric LaRocca

Vampire, Love Thyself: Lucy Undying by Kiersten White

Yes, But…: The Bog Wife By Kay Chronister

Grief, A Fanged Monster: Monstrilio by Gerardo Sámano Córdova

The Year Turns, But We Look Back - Books and Video Games Played, Loved, Remembered

There Is No Glitter Here: Gothic Horror and Transidentities in Hailey Piper’s All the Hearts You Eat

The Horror of the Ocean Isn’t Always Its Creatures: Still Wakes the Deep (a Video Game)

To Be Divine: Between Earth and Sky, a trilogy by Rebecca Roanhorse